This deck is reasonably popular right now and it's not hard to see why

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Final Fantasy Commander Decks & archetypes detailed As mentioned earlier, there are four decks to jump into this time around, with the major twist on the usual format this time around being that each is related to a different Final Fantasy deck
Sometimes youll build a deck that never wins, but youll manage to pull off at least one incredibly silly interaction every time you bring it out, and thats worth keeping it for
Its easy to understand how city-founding myths came to be
I'd give Path to Exile a 5 here because it can take out literally anything, including creatures with persist or undying