Adam Benjamin, the other MtG nut here at CNET, asked me a good question
The original, or base set of 102 cards, featured holographic staples of the franchise like Alazkazam, Lapras, and Machamp
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Thanks to numerous changes to how people build and play, and a myriad of new pushed cards, its never been a better time to turn creatures sideways
During your End Phase: Special Summon the monster(s) banished by this effect.
These are only some of the purposes that come to mind when thinking about Fetch Lands: Giving a player the choice to find exactly the needed colors to cast ones spells Shuffling the deck at the right moment Filling the graveyard for delve spells and the like Finding your basic lands to play around Blood Moon and Back to Basics effects Not sacrificing them to play around Wasteland-effects or Fire // Ice Recurring them with Wrenn and Six Sven Stolz Fetch Lands are the centerpiece of almost all mana bases in Eternal formats, and seen in very high numbers in most of the decks