Creatures (20) 2 Sheoldred, the Apocalypse 1 Faerie Mastermind 4 Deep-Cavern Bat 4 Preacher of the Schism 1 Vren, the Relentless 2 Azure Beastbinder 3 Enduring Curiosity 1 Floodpits Drowner 2 Cecil, Dark Knight Planeswalkers (1) Lands (25) Spells (14) The great one is back in Standard
Similar to Grief, Solitude also combines well with Ephemerate and generally any white deck will be interested in playing some copies of this card
C OP12-002 Edward.Newgate UC OP12-003 Crocus UC OP12-004 Kouzuki Oden UC OP12-010 Douglas Bullet UC OP12-017 Color of Observation Haki UC OP12-023 Kawamatsu UC OP12-026 Kuina UC OP12-027 Koushirou UC OP12-029 Shimotsuki Kouzaburou UC OP12-032 Nekomamushi UC OP12-049 Buggy UC OP12-050 Jaguar.D.Saul UC OP12-051 Hina UC OP12-055 Mohji & Cabaji UC OP12-059 Concasser UC OP12-068 Gin UC OP12-072 Zeff UC OP12-076 Monet UC OP12-078 Brochette Blow UC OP12-083 Inazuma UC OP12-084 Emporio.Ivankov UC OP12-092 Mizerka UC OP12-093 Morley UC OP12-098 Hair Removal Fist UC OP12-103 Seto UC OP12-106 Trafalgar Law UC OP12-113 Roronoa Zoro UC OP12-114 Wyper UC OP12-115 I Love You
It empowers its holder, giving it +3/+3 and vigilance, but it only produces mana if you sacrifice the creature that is equipped with it
These explanations are not exhaustive and are only intended to serve as a high-level overview of the experiences each card creates in Commander
While Cruise didn't feel like it qualified for this list the fact that it can be just one mana makes it very easy to play in the control decks that want to keep up counter magic despite being a turdy sorcery