These are detailed in an insert on the top of every Draft Booster display, but here it is for easy reference: Blue-White Fliers Tempo Control the flow of combat by tapping your opponent's creatures and taking to the sky with fliers
This suggests that there'll be different types of Battle cards, some of which might work differently
When you deal combat damage to anything, not just players, toss a d12 and if the result is more than the damage you dealt, you double the counters
If they do not have a removal spell for this, its just brutal
It also features several ways to copy lands (Vesuva, Copy Land) to artificially up the town count
If your deck is built to maximize Tarmogoyf, which most Modern decks were at one point, youre already heading towards Delirium