My knowledge of the videogame helped a lot more than I expected by being so familiar with FF10s world and characters it was easy for me to understand the intention of the cards I was playing

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
Whos the Best MTG Commander in the New Final Fantasy Set
This deck has built-in tools that allow your cheap characters to trade up into more expensive characters, which will in turn allow you to deal with the opponent cheaply and still have ink left to redevelop your board
This eight-cost character quests for four lore, which is already a huge amount, but anytime it does quest, you get to ready all the cards in your inkwell
High-End Brooms Our high-end Brooms to shape up our mid-game