While your two and three mana rocks will largely be deck dependent signets, talismans, maybe Liquimetal Torque if you have a lot of shatter effects these two rocks will always have reasons to be included
An extra card and a 4/4 every turn is basically unbeatable
No Matter What" in the flavor text, which expresses Akroma's burning desire to smite evil and tirelessly purge the world of the wicked
As if that werent enough, Clive can then flip into Ifrit, Warden of Inferno and become a 9/9 creature that instantly fights something
The dungeon, as well as the initiative mechanic, were introduced in Commander Legends: Battle for Baldur's Gate
I like this one quite a lot, and it might replace a protection spell in my non-Sunforger builds particularly in decks like Nahiri or Eivor that want you to max-out on equipment