Cloud is a very simple Commander that wants you to play Equipment and swing in with it, and these two packages of cards let you do that
draw the same number of cards you banished
It will mostly be used in G/R Ramp style decks alongside Hour of Promise as a somewhat inefficient removal spell that doubles as a finisher against control decks, but I could also see red aggro decks that play it in their sideboard for the control matchup because of one card: Settle the Wreckage
After all, what else is a ghost to do but cause confusion and hauntings
The one innovation was that, while Innistrad only had DFCs that were a creature on both sides (and one planeswalker on both sides at mythic rare), Dark Ascension had two DFCs that started as artifacts, one of which wasn't even a creature on the back face
It is safer to prioritize the volume of photos and politeness of description over the cheapness of the price