Kiora triggers anytime you cast a spell, not resolve it, so you still get to grab a second spell if your original creature is countered
It lets players choose a creature card from their opponent's hand and put it onto the battlefield with haste
Orzhov decks up until now had access to a bunch of token doublers, with many at five to six mana outside of Anointed Procession
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People may have been expecting a pile of new Snapcaster Mages and Lightning Bolts, but what they got instead is a highly complex, varied and subtle series of odd duck role players, many of which seem suspiciously like set ups for the reveal of additional puzzle pieces in forthcoming Standard or ancillary sets
This is going to be a great card for white control decks that dont mind playing slow and removing all your opponents cards