If you want to shut down the taking of extra turns, which I do think is in bounds as way to stop someone from walking down the infinite path of extra turns, then might I suggest Ugin's Nexus instead

Each ONE Commander deck includes: 1 Ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards, 98 non-foil cards) featuring 10 new-to- Magic cards 1 Two-card Collector Booster Sample Pack (contains 1 traditional foil or non-foil alternate-treatment card with a rarity of rare or higher and one traditional foil ichor treatment common or uncommon card) 1 Foil-etched display commander (a thicker cardstock representation of the commander card with foil etched into the card's border and art) 10 Double-sided tokens 1 Deck box (can hold 100 sleeved cards) 1 Life wheel A Strategy insert and reference card Phyrexia: All Will Be One Jumpstart Boosters Just like with Phyrexia: All Will Be One Commander decks, you can jump into the action and start playing with Phyrexia: All Will Be One Jumpstart Boosters
But monke, right
Commanders like Y'shtola, Kefka, Tifa, and more have unique abilities or powerful combos to build around
For each player who chose money, you and that player each create a Treasure token
You cant kick Skydiver for 0, which is an important drawback from making it too powerful, but its still strong nonetheless