This precon is extremely strong straight out of the box, and Ive since surprised myself (and a few opponents) with the sheer strength of the deck and how well its two primary mechanics mesh together
Steels damage abilities make the banish choice highly valuable against Tamatoa and Mufasa in Sapphire, tricky Evasive or Bodyguard characters, or anything you just need gone
Dreadknight can draw you a card using its adventure side, and Sentinel removes lands from the top of your deck with its map tokens
12 Sidisi, Undead Visier Tutors, cards that search your library for a specific card and put that card into your hand, can be found in some capacity in nearly any commander deck
Each deck consists of 100 cards, a mix of both new Final Fantasy cards, as well as existing cards with new Final Fantasy art
Starting Town Land Town This land enters tapped unless its your first, second, or third turn of the game