Scar, Mastermind sees him at his most manipulative, allowing you to use his ability to hatch an Insidious Plot and reduce an opposing characters strength by five when Scar is played
While thematically very fun, the idea of going on an adventure is something all would-be heroes dream of
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Strength of a Raging Fire has the potential to clear out a character that can stand up to anything you have in a challenge be sure to put it in a steel and amber deck with lots of low cost, easily protected characters
Fangorn also serves this niche as well
Fogey has Phasing, an ability that makes him available to fight this turn but not in the next, which is beautifully analogous to an old persons need to take a long big nap